AI Insights · Timothy · July 2024
Top 5 Snake Games on Android in Netherlands Q2 2024
Discover the performance trends of the top 5 snake games on the Android platform in the Netherlands during Q2 2024, including insights on downloads, revenue, and active users.
In Q2 2024, the top 5 snake games on the Android platform in the Netherlands showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
SSSnaker from Habby saw a fluctuating revenue trend, starting at around $1.1K in early April and ending at approximately $902 by the end of June. Downloads were sporadic, with a peak of 123 in mid-April but mostly hovering around negligible numbers. The weekly active users showed a gradual decline from 11K to approximately 8.8K by the end of the quarter.
Snake Clash! by Supercent, Inc. experienced steady revenue growth, peaking at $149 in late April and maintaining around $77 to $129 throughout the rest of the quarter. Downloads were robust, ranging from 1.3K to 4.8K, with a noticeable increase towards the end of June. Weekly active users saw a significant rise, starting at 18.9K and reaching up to 30.4K by the quarter's end.
Little Big Snake published by Shockwave LLC showed a modest revenue increase, peaking at $166 in late May. Downloads were consistent, fluctuating between 98 and 321 weekly. The game’s weekly active users steadily increased, starting at 503 and reaching 840 by the end of June.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES had a declining revenue trend, starting at $99 in early April and dropping to $24 by the end of June. Downloads were relatively stable, ranging from 471 to 801 weekly. The weekly active users remained steady, with a slight decline from 11.6K to 8.6K over the quarter.
Snake.io - Fun Snake .io Games by Kooapps Games had a low but steady revenue trend, with a noticeable spike to $118 in early June. Downloads ranged from 1.4K to 2.1K, showing a slight upward trend towards the end of the quarter. The game maintained a high number of weekly active users, starting at 36.5K and peaking at 38.4K in mid-June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.